Full Papers
| Automatic Move Pruning in General Single-Player Games | |
| Neil Burch, Robert C. Holte |
| A Polynomial-Time Algorithm for Non-Optimal Multi-Agent Pathfinding | |
| Mokhtar M. Khorshid, Robert C. Holte, Nathan R. Sturtevant |
| Faster Optimal and Suboptimal Hierarchical Search | |
| Michael J. Leighton, Wheeler Ruml, Robert C. Holte |
| Improved Prediction of IDA*'s Performance via Epsilon-Truncation | |
| Levi Lelis, Sandra Zilles, Robert Craig Holte |
| State-Set Search | |
| Bo Pang, Robert C. Holte |
| Probably Approximately Correct Heuristic Search | |
| Roni Stern, Ariel Felner, Robert Holte |
Abstracts
| Evolving Solvers for FreeCell and the Sliding-Tile Puzzle | |
| Achiya Elyasaf, Yael Zaritsky, Ami Hauptman, Moshe Sipper |
| Real-Time Adaptive A* with Depression Avoidance | |
| Carlos Hernandez, Jorge A Baier |
| Optimal Packing of High-Precision Rectangles | |
| Eric Huang, Richard E. Korf |
| Abstract: Block A* and Any-Angle Path-Planning | |
| Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |